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	<title>Weapons of Mass Destruction - Global Agenda PVP Clan</title>
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	<link>http://www.teamwmd.com/home</link>
	<description>Oderint Dum Metuant</description>
	<pubDate>Thu, 19 Aug 2010 15:01:53 +0000</pubDate>
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		<title>WMD Claims First Sea Tower on NA-1</title>
		<link>http://www.teamwmd.com/home/?p=303</link>
		<comments>http://www.teamwmd.com/home/?p=303#comments</comments>
		<pubDate>Tue, 08 Dec 2009 14:49:10 +0000</pubDate>
		<dc:creator>Malevolent</dc:creator>
		
		<category><![CDATA[Ah..WMD Wins Again]]></category>

		<guid isPermaLink="false">http://www.teamwmd.com/home/?p=303</guid>
		<description><![CDATA[


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			<content:encoded><![CDATA[<div class="mceTemp">
<div id="attachment_306" class="wp-caption alignnone" style="width: 510px"><a href="http://www.teamwmd.com/home/wp-content/uploads/2009/12/sea-tower2.jpg" rel="lightbox[303]"><img class="size-full wp-image-306" title="WMD's Warship" src="http://www.teamwmd.com/home/wp-content/uploads/2009/12/sea-tower2.jpg" alt="WMD's Warship" width="500" height="401" /></a><p class="wp-caption-text">WMD</p></div>
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<div class="mceTemp"></div>
<div id="attachment_302" class="wp-caption alignnone" style="width: 510px"><a href="http://www.teamwmd.com/home/wp-content/uploads/2009/12/sea-tower4.jpg" rel="lightbox[303]"><img class="size-full wp-image-302" title="WMD Takes 1st Sea Tower on NA1" src="http://www.teamwmd.com/home/wp-content/uploads/2009/12/sea-tower4.jpg" alt="WMD Takes 1st Sea Tower on NA1" width="500" height="109" /></a><p class="wp-caption-text">WMD Takes 1st Sea Tower on NA1</p></div>
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		<title>The Battle of Ramlaji - Southeast Desert, Rubaiyat 9-18-2009</title>
		<link>http://www.teamwmd.com/home/?p=296</link>
		<comments>http://www.teamwmd.com/home/?p=296#comments</comments>
		<pubDate>Sat, 19 Sep 2009 16:33:34 +0000</pubDate>
		<dc:creator>Malevolent</dc:creator>
		
		<category><![CDATA[Ah..WMD Wins Again]]></category>

		<guid isPermaLink="false">http://www.teamwmd.com/home/?p=296</guid>
		<description><![CDATA[On the southeast coast of the desert continent of Rubaiyat sits a quiet  island with an Alfar city-fortress known as Ramlaji.
This is the story of the battle for its control.
Earlier this week, one of the largest alliances on NA-1 took a rare opportunity to drop two shards in the desert, claiming a city and a [...]]]></description>
			<content:encoded><![CDATA[<p>On the southeast coast of the desert continent of Rubaiyat sits a quiet  island with an Alfar city-fortress known as Ramlaji.</p>
<p>This is the story of the battle for its control.</p>
<p>Earlier this week, one of the largest alliances on NA-1 took a rare opportunity to drop two shards in the desert, claiming a city and a hamlet that was given up when a DFA clan disbanded.</p>
<p>This alliance, known as The Red Army, has over 1100 citizens and can field over 150 combatants.</p>
<p>Any fool could see that allowing an alliance of this nature to establish a beach-head in Rubaiyat would not be in DFA&#8217;s best interest.</p>
<p>At roughly 7:30pm Eastern time, DFA challenged TRA for control of Ramlaji, using the hamlet of Mohera which was taken by DFA two days prior.</p>
<p>Forces in place assisting DFA:</p>
<p>DFA - GHT/WMD, Black, Sinister Tyrants, Dark Legion</p>
<p>Cairnivores represented by Sinister, Lords of the Dead, Apollo, and Grief</p>
<p>UDA alliance represented by Undead Army, The Tenth, Dark Octopus, Custodis Silenti</p>
<p>For the first 3.5 hours of the seige, DFA + Friends held strategic locations and fielded hunter-killer groups across Rubaiyat.</p>
<p>Cairnivores played an important role in strategic placement of defensive forces.</p>
<p>At the outset of the operation, it was important to know if, where, and when the enemy would be assembling on Rubi.</p>
<p>DFA Scouts (salute to my brave scouts) fed a constant stream of updates to DFA Command on the locations and numbers of small groups of TRA who were porting in.</p>
<p>DFA hunter-killer groups (Black being primary) were rapidly dispatched to destroy these small groups so as to prevent them from forming up in mass, with great success as scores of small groups of TRA were destroyed.</p>
<p>Several small skirmishes erupted in various positions throughout the first 3.5 hours of the operation.</p>
<p>UDA Alliance, met one of the first larger engagements of the operation in the small village of Erraniyat.</p>
<p>In a bizarre meeting of 4 different enemy groups, 420, Blackshields, elements of TRA and UDA alliance clashed, ultimately with UDA being pushed out of Erraniyat to reform and rearm.</p>
<p>UDA showed resiliance and character with their willingness to get right back into battle after losing a portion of their forces.</p>
<p>At close to the end of phase 1 of the seige, UDA again engaged the enemy, only this time it was the main TRA body coming south from the mainland onto Rubi.</p>
<p>Although outnumbered, scouts reported UDA destroyed several dozen TRA, but it wasnt enough to stop them. UDA was again forced to fall-back, regroup and rearm ultimately taking up positions in defense of the hamlet Mohera.</p>
<p>As the main TRA force rolled past UDA and raced towards their objective&#8230;the timer to destroy the clanstone at Mohera had almost run out.</p>
<p>Scouts reporting TRA movement indicated their objective was now likely to be Ramlaji.</p>
<p>In short order, TRA forces moving with surprising speed, hit the southwest corner of Ramlaji, and pushed into the city with great momentum.</p>
<p>GHT/WMD and ST battled fiercely to defend the city, but the TRA momentum was too strong to stop.</p>
<p>TRA took control of Ramlaji.</p>
<p>As TRA started sending forces north to attempt to destroy the clanstone in Mohera, DFA re-armed and re-grouped while Cairnivores sent their forces south to re-take Ramlaji.</p>
<p>Until now, the Cairnivores had not seen much action, and were likely eager for battle.</p>
<p>The ferocity of the Cairnivore attack on Ramlaji was a sight to see, at one point it looked as if the towers near the clanstone were perpetually on fire as aoe&#8217;s rained down death on those who were caught inside and on the walls.</p>
<p>During this second engagement at Ramlaji, TRA again hit Mohera, dropping seige cannons and hitting the hamlet with wave after wave of attackers. Ultimately, the combined forces of Grief, re-armed DFA, and UDA held the hamlet from all attacks.</p>
<p>With TRA forces now scattered and broken, Cairnivores proceeded to take down the clan stone, transferring control of Ramlaji to DFA.</p>
<p>-Revenant out</p>
<p>To TRA: Thanks for the battles, your persistent efforts in bringing in reinforcements are comendable, as well as the speed and resolve you showed in taking Ramlaji on your first push.</p>
<p>To our friends: Thanks alot, we appreciate you guys and your sacrifices.</p>
<p>To DFA: Well done boys. Down with the infidels!</p>
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		<title>The Battle of Mohera - Southeast Desert, Rubaiyat - 9-16-2009</title>
		<link>http://www.teamwmd.com/home/?p=293</link>
		<comments>http://www.teamwmd.com/home/?p=293#comments</comments>
		<pubDate>Sat, 19 Sep 2009 15:30:10 +0000</pubDate>
		<dc:creator>Malevolent</dc:creator>
		
		<category><![CDATA[Ah..WMD Wins Again]]></category>

		<guid isPermaLink="false">http://www.teamwmd.com/home/?p=293</guid>
		<description><![CDATA[Two days ago, a clan that is part of the Dont Fuck with Achmed Defense Pact (aka DFA, led by Weapons of Mass Destruction aka GHT) known as APEX chose to disband their clan.
By doing this, the two holdings that were under their control became vulnerable to &#8220;shard drops&#8221;.
Shortly thereafter, the Alliance known as &#8220;The [...]]]></description>
			<content:encoded><![CDATA[<div id="post_message_3755273">Two days ago, a clan that is part of the Dont Fuck with Achmed Defense Pact (aka DFA, led by Weapons of Mass Destruction aka GHT) known as APEX chose to disband their clan.</p>
<p>By doing this, the two holdings that were under their control became vulnerable to &#8220;shard drops&#8221;.</p>
<p>Shortly thereafter, the Alliance known as &#8220;The Red Army&#8221; (AKA TRA) - the largest alliance on the server, which has over 1200 binds and can field over 150 people on the battlefield, decided to drop shards on those two assets and claim them.</p>
<p>The DFA was formed to protect each other, and provide defense against exactly this type of threat.</p>
<p>At approximately 4pm eastern time, we dropped a shard using the clan &#8220;We Make Donuts&#8221; on Mohera - one of the hamlets claimed by TRA.</p>
<p>We did not expect alot of resistance, at least not the entire Red Army, as the original thought was TRA was not serious about establishing a beach-head on Rubi, but was merely taking advantage of some unclaimed assets to stir up some trouble.</p>
<p>We received many offers for assistance, from clans that you might not imagine cared, which we turned down as we thought we could handle any resistance that we might find.</p>
<p>As it turns out, we were wrong.</p>
<p>As combat operations commenced to secure the hamlet and surrounding high ground, reports of various forces started to filter in to DFA.</p>
<p>In short order, we found ourselves engaged with several groups of TRA roughly half the size of our main force.</p>
<p>At this point we figured we had it handled, and proceeded to engage the enemy. A small force of 8 led by Kane SiN from Sinister rode with us into battle.</p>
<p>As we engaged the enemy additional reports of larger and larger groups of TRA in blocks of 20&#8217;s and 30&#8217;s started coming in.</p>
<p>We immediately started to fall back to defensive positions, losing half our forces to the onslaught.</p>
<p>It turns out that TRA had sent the entire can of whoop-ass.</p>
<p>We made one additional push at the hamlet, only to be repelled yet again.</p>
<p>Finally, we exercised the option to ask for assistance.</p>
<p>In short order, reinforcements from Apollo, Lords of the Dead, Undead Army, Dark Octopus, The Tenth, and Custodis Silenti started to pour in through Nexus gates situated behind secure defensive lines, and over land-sea routes from south-west Agon.</p>
<p>Clear instructions had to be issued who not to attack, because none of these clans had alliance tags to tell friend from foe.</p>
<p>Our defenders fought off several waves of attacks from the enemy as we desperately worked to keep the nexus portals secure. The desperation of the defenders was evident in their voices in voice comms as they fought off the enmy for over 40 minutes as reinforcements came in.</p>
<p>Finally, as UDA and friends arrived as well as Lords of the Dead and Apollo coming in through nexus gates, all forces rallied together for the final push.</p>
<p>With 33 minutes left on the clock, DFA and friends made the final assault on the enemy, this time finally breaking and routing them.</p>
<p>At T-minus 17 minutes, we started hitting the stone while Sinister and the other Cairnivores hunted the remaining enemy.</p>
<p>As the stone fell cheers went up in comms channels across the server&#8230;it was indeed an epic battle.</p>
<p>Some might say that this was all a conspiracy plot by Cairnivores in their grand plan to rule the server&#8230;.there is simply no reason so many clans would come to the aid of such a small alliance as DFA&#8230; unless of course DFA, and the independent clans of UDA and friends were actually Cairnivore pawns.</p>
<p>I would suggest perhaps that they came because no one likes a bully, and a 1200 man alliance might be perceived by some as exactly that.</p>
<p>To TRA, thank you for the battle, it was epic in its scope if not perhaps in its prize (this was all over a hamlet for fucks sake).</p>
<p>To those who came to assist us, thank you, we will not forget.</p></div>
<p><!-- / message --> <!-- sig --></p>
<div>__________________<br />
Revenant Valheru<br />
Weapons of Mass Destruction (GHT)</div>
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		<title>Patch Notes September 2nd 2009</title>
		<link>http://www.teamwmd.com/home/?p=287</link>
		<comments>http://www.teamwmd.com/home/?p=287#comments</comments>
		<pubDate>Wed, 02 Sep 2009 18:58:10 +0000</pubDate>
		<dc:creator>Malevolent</dc:creator>
		
		<category><![CDATA[Archive]]></category>

		<guid isPermaLink="false">http://www.teamwmd.com/home/?p=287</guid>
		<description><![CDATA[
Patch Notes September 2nd 2009
This patch prepares the ground for Darkfall&#8217;s October Expansion. All the changes implemented have been carefully considered and balanced before introduction into the game.
Ships
Darkfall&#8217;s October Expansion brings massive changes to the naval combat landscape. We take the first steps in this direction in today&#8217;s patch:
    * Damaged ships [...]]]></description>
			<content:encoded><![CDATA[
<p>Patch Notes September 2nd 2009</p>
<p>This patch prepares the ground for Darkfall&#8217;s October Expansion. All the changes implemented have been carefully considered and balanced before introduction into the game.<br />
Ships</p>
<p>Darkfall&#8217;s October Expansion brings massive changes to the naval combat landscape. We take the first steps in this direction in today&#8217;s patch:</p>
<p>    * Damaged ships will now move slower. This makes it harder for ships to run away and de-spawn when they are severely damaged.<br />
    * All ships have had their hitpoints significantly reduced. This change will bring balance and more of a challenge to naval combat.<br />
    * Most ships are now cheaper to produce. This excludes high-end ships for now.<br />
    * Trying to unsummon a ship while it&#8217;s taking damage or being repaired will now break the unsummoning.<br />
    * If you attack a ship you could go rogue depending on the status between yourself and the player controlling it.</p>
<p>Warhulks</p>
<p>    * Damaged warhulks will move slower<br />
    * Trying to unsummon a warhulk while it&#8217;s taking damage or being repaired will now break the unsummoning.<br />
    * If you attack a warhulk you could go rogue depending on the status between yourself and the player controlling it.</p>
<p>Crafting</p>
<p>Skill gain in weaponsmithing has been enhanced: Creating higher rank weapons will now make your skill increase faster. This change will make it more rewarding for crafters to involve themselves in creating higher rank weapons.</p>
<p>Visual and Worldbuilding Updates</p>
<p>There have been many visual updates to the environment (boulders, vegetation etc.), also updates to the Chaldean props, to Dwarven Stone Walls, and to many props around Agon.</p>
<p>There have also been worldbuilding improvements and updates to the following areas:</p>
<p>    * Zahnal<br />
    * Shargal<br />
    * Sorgom<br />
    * Velmuna<br />
    * Zirdna<br />
    * Dun Amsharra<br />
    * Fahral<br />
    * Kir Janu<br />
    * Saenal<br />
    * Niasha<br />
    * Nerghum<br />
    * Aderghum</p>
<p>Weapons / Items</p>
<p>New one handed clubs have been added to the game</p>
<p>    * Spirit Club<br />
    * Manus Dei<br />
    * Bonecrippler<br />
    * Composit Club<br />
    * Enigma</p>
<p>Durability has been increased for the following transmutation staffs, to align the item&#8217;s value and resource cost with the item&#8217;s lifespan.</p>
<p>    * Sarracenia<br />
    * Cursecaller<br />
    * Bonestaff<br />
    * Tyrantsmight<br />
    * Rod of origins<br />
    * Staff of legend<br />
    * Draunadan<br />
    * Snakeskin<br />
    * Corpsecall<br />
    * Darkheart</p>
<p>New elemental bows have been added to the game:</p>
<p>    * Ravenous<br />
    * Flametrail<br />
    * Bolt Thrower<br />
    * Snowfall</p>
<p>Arcane protection has been added to necklaces<br />
Arcane protection has been added to rings<br />
The inventory of chaos chests has been upgraded<br />
If you attack a cannon you could go rogue depending on the status between yourself and the player controlling it.<br />
The shield blocking damage reduction bonus has been reduced to 80%</p>
<p>Magic</p>
<p>    * All spell schools skill up faster. We need to point out that this concerns the schools and not the individual spells. This is the first step in introducing more spells and spell schools to the game<br />
    * Unburden has been modified: It&#8217;s quicker to cast, has a larger effect, a shorter duration and a longer cooldown. The changes are to make the penalty for armorcasting more meaningful add a bit more balance to melee and archery vs. magic.<br />
    * Mana and ingredient costs have been reduced for the following spells:<br />
      - Delayed shot<br />
      - Desecration<br />
      - Disease<br />
      - Evil eye<br />
      - Exhaust<br />
      - Holy weakness<br />
      - Lightning weakness<br />
      - Mental weakness<br />
      - Ominous drain<br />
      - Palsy<br />
      - Pestilence<br />
      - Piercing weakness<br />
      - Slashing weakness<br />
      - Slow<br />
      - Sluggish<br />
      - Spell curse<br />
      - Stupidity<br />
      - Tarnish<br />
      - Tongue rot<br />
      - Weakening blaze<br />
      - Weakening chill<br />
    * Magic area of effect damage (splash damage) will no longer give extra damage if the target has his back turned against the spell&#8217;s epicenter. Backstabbing bonuses for magic will only be given if you hit a player directly in the back with a magic projectile. This is another step in balancing magic vs. melee/archery and is counterbalanced by a small reduction in shield blocking damage reduction.<br />
    * Heal other &#038; Sacrifice reach has been extended making healers a little more effective.<br />
    * Corrected problems with the Reflect Spell<br />
    * The Wisdom requirement for learning Maintenance has been reduced to 30 from 50 </p>
<p>Accessibility/ UI / Controls</p>
<p>The following are just a few of the many planned improvements to Darkfall&#8217;s accessibility, User Interface and Control system.</p>
<p>    * Added first person animations for bows, grenades and magic staffs when running and walking. You can now see what you&#8217;re wielding.<br />
    * Clicking on a player&#8217;s name in chat will now open a message tab for that player<br />
    * When you are buying in bulk you can now type in the number of items you want<br />
    * We have increased the max number of items you can buy in bulk<br />
    * Fixed several bugs having to do with the visuals of an inventory.<br />
    * Fixed a bug where on rare occasions a player could get one of his old characters restored.<br />
    * Corrected a bug where sheathing a weapon before a missile would impact would cause a damage miscalculation.<br />
    * A &#8220;follow me&#8221; button has been added to the world map. This will make the world map always center on you.<br />
    * Corrected some party member window issues having to do with dragging the window.<br />
    * Auto-sheathing of weapons has been added when pressing the use key on an object (e.g. gravestone, mount etc.) </p>
<p>Village System</p>
<p>    * Village Control Points now give 20% more gold output.<br />
    * Village Control Points have had their health reduced by 25%<br />
    * A global message will be issued 30 minutes before villages go vulnerable. </p>
<p>Monsters / AI</p>
<p>    * Fighting against monsters will now approximately triple the skill gain compared to that against player characters<br />
    * Getting hit by monsters will approximately triple the skill gain (i.e. resistance) compared to getting hit by player characters<br />
    * There have been several upgrades to AI tactics and monster behavior making them less likely to be exploited.<br />
    * If you attack a mount you could go rogue depending on the status between you and the player controlling it. </p>
<p>Environment System</p>
<p>There was a bug where some areas weren&#8217;t seeing enough weather effects like rain and snow and this has been fixed.</p>
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		<title>Darkfall information update May 27th</title>
		<link>http://www.teamwmd.com/home/?p=285</link>
		<comments>http://www.teamwmd.com/home/?p=285#comments</comments>
		<pubDate>Mon, 01 Jun 2009 13:12:45 +0000</pubDate>
		<dc:creator>Malevolent</dc:creator>
		
		<category><![CDATA[Archive]]></category>

		<guid isPermaLink="false">http://www.teamwmd.com/home/?p=285</guid>
		<description><![CDATA[
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This is mostly an information update on topics that the community may find useful. There will be more of these types of updates on a regular basis. Since we haven’t had one in a while, this one is quite long. 
Policies
There seems to be some confusion about what’s allowed and what’s not in game. When [...]]]></description>
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&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>This is mostly an information update on topics that the community may find useful. There will be more of these types of updates on a regular basis. Since we haven’t had one in a while, this one is quite long. </p>
<p>Policies<br />
There seems to be some confusion about what’s allowed and what’s not in game. When in doubt, the EULA and the Terms of Service are displayed every single time you start the game.</p>
<p>The general rule is that any third party program that interfaces with the game or gives a player an unfair advantage is prohibited in Darkfall. The only types of programs allowed are chat communication programs and screenshot-video capture programs. </p>
<p>Use of third party programs that allow players to cheat in the game will result in accounts to be permanently banned without warning and without appeal. We detect all use of such third party programs and we’ve been banning people for their use every day. After a recent mass ban we’re happy to report that we&#8217;ve been detecting and banning fewer and fewer players. </p>
<p>Starting today, players exploiting the geometry will receive temporary bans which for repeat offenders will escalate to permanent bans. This means that when we detect players inside the terrain, rocks, trees, buildings, walls, towers etc. we will be taking action against them. This policy will be posted inside the game lobby and there will be no appeals for these offenses. </p>
<p>Also, starting today we will detect and take action against any use of loot scripts. The action will be temporary bans which will escalate to permanent ones. This policy will also be posted inside the game lobby and there will be no appeals for these offenses. </p>
<p>Unattended macroing and unattended use of autorun and swimming against obstacles are also prohibited. We have taken great measures to limit macroing, to reward the players who are actually playing the game and allow them to catch up easily. We will continue working on making macroing and its effects irrelevant in Darkfall.</p>
<p>North American Server<br />
Many of you saw the announcement our server hosting partner GNI made about the signing of our cooperation in North America. </p>
<p>We had already explained that we would be launching in North America sometime during Q2 2009 and this information is also in the FAQ:</p>
<p>We will be making our own announcement when we nail down an exact launch date for the NA server, there are a couple of things which may affect the launch date by a few days that are not ironed out completely yet. Character transfer/cloning will become available with a significant delay (months) and possible further restrictions. This concerns only the characters without any of their possessions. More on this at a later date. </p>
<p>There are several considerations to be taken into account including the fact that European rights and North American rights to Darkfall belong to different organizations.</p>
<p>More Servers<br />
Plans for more servers are also underway. Announcements will be made as needed. </p>
<p>Account Management and Sales<br />
https://accounts.eu.darkfallonline.com is the URL to Darkfall account management and sales. </p>
<p>We’ve performed a complete overhaul of the account management system and things are running much smoother than they used to. We have increased our capacity repeatedly and we’ve been trying to keep the Darkfall shop open as much as possible since last week. This has been increasingly difficult to maintain as demand remains high. This despite the fact that there is still no “Buy Darkfall” button anywhere and our release has been limited to the Darkfall community. </p>
<p>Our number one concern is the quality of the experience for our existing users. We don’t want to create any problems by allowing too many new users in. This is why we have no boxes in the market, why we haven’t been promoting the game, why our new site isn’t up yet, why we don’t offer a free trial, why we don’t offer more payment options etc. </p>
<p>We understand that Darkfall’s soft launch is unorthodox, but we are working hard to change all that while maintaining the best possible experience for our existing users. </p>
<p>Darkfall pricing on the European Server is as follows, as described in the Darkfall FAQ :</p>
<p>What does it cost to play Darkfall?<br />
First you need to purchase the Darkfall game client download which includes one month of game time. This costs 42 Euro. Residents of the European Union are also charged 19% VAT so the client download costs 49.98 Euro. After the initial month of game time is over you need to pay a monthly subscription to continue. The cost for the monthly subscription is 11.77 Euro or 14.00 Euro for EU residents (+19% VAT)</p>
<p>Darkfall Support<br />
http://support.darkfallonline.com is where you can find the Darkfall help desk. This is a ticketing system and you need to have a Darkfall account to open a new ticket. </p>
<p>The Darkfall help desk has been handling hundreds of requests a day on the following topics:</p>
<p>General Issues - Technical Support – Bugs – Feedback – Gameplay Issues – Accounts and Billing. </p>
<p>The Darkfall Help Desk will also be populated with many more knowledgebase articles shortly. We are compiling these based on the user feedback which is just now starting to mature enough to create a proper Knowledgebase. </p>
<p>Darkfall Help is there to help you get started with the game and can be found both in-game and outside of the game at this address:<br />
http://www.eu1.darkfallonline.com/help/<br />
Darkfall Help is currently receiving a major overhaul which will be evident within a few days. </p>
<p>In-game help: Players can call on a GM in game by typing /gm_help to get help or /GM_report to report player behavior. There is 24/7 GM coverage in Darkfall and all requests will be addressed, whether or not you receive an acknowledgment of your request. </p>
<p>Darkfall developers are kept informed on all support issues.</p>
<p>Darkfall Updates and patches<br />
We have been following what has been happening in the game very closely, and have been paying close attention to all feedback by our playerbase . We are involved in a constant effort to improve everything about the game. We have been fixing bugs as they come up, and our updates have all been very substantial in content and features. We have made huge improvements to the game already but the best is yet to come. </p>
<p>While the patch notes simply highlight some of the major changes to the game, there are always hundreds of changes, fixes, and tweaks in every patch which we don’t mention. We started posting patch notes on March 21st. Before that our patches contained mostly bug fixes and optimizations. </p>
<p>Here are the links to all our patch notes:</p>
<p>March 21st<br />
March 27th<br />
April 2nd<br />
April 10th<br />
April 15th<br />
April 16th<br />
April 24th<br />
May 1st<br />
May 15th<br />
May 16th </p>
<p>Things to look forward to:<br />
Our team is expanding and is fully committed to working on Darkfall. We are working on virtually every aspect of the game and our goal is to continuously improve the Darkfall experience. </p>
<p>Some of the things to look forward to in the near future include but are not limited to:</p>
<p>Imminent massive optimizations to further improve gameplay, massive battles and sieges<br />
Improving the newbie experience, making the transition to Darkfall smoother and lowering the learning curve<br />
Continuously adding polish to the game<br />
Substantial improvements to the graphics<br />
Large content updates<br />
Massive feature updates<br />
Further improvements to the economy<br />
Massive improvements to the solo and the small group experience<br />
More PvP diversity and options<br />
Substantial improvements to PvE<br />
Darkfall Media Coverage<br />
Since our launch wasn’t heavily publicized, media coverage has been fairly light. Even so, there are Darkfall articles on many gaming websites, gaming blogs, and print media in many different languages. </p>
<p>Here is a sample of some English language Darkfall coverage links you may find useful: </p>
<p>IGN RPGVault Editorial, review, and first impressions</p>
<p>Darkfall: My first Breath in Agon – First Impressions of Aventurine’s Labor of Love<br />
What the hell is Darkfall and Why Can’t I Play It? </p>
<p>Ten Ton Hammer’s First Impressions</p>
<p>MMORPG.com have a few correspondents and bloggers providing regular Darkfall coverage</p>
<p>Darkfall Features @ mmorpg.com</p>
<p>Darkfall – The Conversion of a Self Proclaimed Carebear<br />
Darkfall Combat Guide, Part One<br />
Darkfall – Skills in DFO<br />
Darkfall Overview Part II, Looking at the Down Side<br />
Darkfall-Survival Tips<br />
Paragus Rants on MMORPG.com. Paragus has been putting out some of the most useful and informative articles about the Darkfall experience since the Darkfall beta. </p>
<p>Darkfall: Warhulks<br />
Post World War I Interviews<br />
60 Days of Darkfall<br />
Warships<br />
Rafts and Sailing<br />
Alliance Leader Interviews<br />
Alliances and War<br />
City Building<br />
Mounts and Politics<br />
Guild Functionality<br />
Darkfall Beta Review </p>
<p>Keen and Graev’s Gaming Blog has also been offering regular Darkfall coverage and commentary</p>
<p>Thank you for Reading,<br />
The Darkfall Team<br />
__________________</p>
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		<title>Darkfall Online: patch Notes April 24th</title>
		<link>http://www.teamwmd.com/home/?p=283</link>
		<comments>http://www.teamwmd.com/home/?p=283#comments</comments>
		<pubDate>Wed, 29 Apr 2009 04:39:43 +0000</pubDate>
		<dc:creator>Malevolent</dc:creator>
		
		<category><![CDATA[Archive]]></category>

		<guid isPermaLink="false">http://www.teamwmd.com/home/?p=283</guid>
		<description><![CDATA[Patch Notes April 24th
It should be said that our patch notes contain only the most noteworthy updates to the game. They cannot contain everything we&#8217;ve done or everything that we&#8217;re working on. The patches are substantial enough that we don&#8217;t need to add every little thing to make them seem bigger. There are hundreds of [...]]]></description>
			<content:encoded><![CDATA[<p>Patch Notes April 24th</p>
<p>It should be said that our patch notes contain only the most noteworthy updates to the game. They cannot contain everything we&#8217;ve done or everything that we&#8217;re working on. The patches are substantial enough that we don&#8217;t need to add every little thing to make them seem bigger. There are hundreds of smaller fixes and additions that we don&#8217;t mention here but this is not all we&#8217;ve accomplished since the previous patch. During the week we also do a lot of work on things for future patches and updates. One of the most important and time consuming phases in incorporating an update to the live game is testing. We have many updates developed which are still in testing. If we haven&#8217;t addressed a standing issue, it obviously doesn&#8217;t mean that we&#8217;re not going to, so please don&#8217;t assume that we won&#8217;t / can&#8217;t / or aren&#8217;t aware of it. In most cases we&#8217;re already working on it.</p>
<p>Here are this week&#8217;s patch notes:</p>
<p>New Quests</p>
<p>New Quests for the Factions have been added:</p>
<p>MIRDAIN FACTIONS:</p>
<p>THE SERENE SPIRE</p>
<p>    * Areas of Bad Magic<br />
    * Inside the Crystal Green Tower<br />
    * Hidden Secrets<br />
    * Flesh of the Guardians</p>
<p>THE ARROWHEADS</p>
<p>    * Gray ork Mercenaries<br />
    * Hidden agents of Melek<br />
    * The Melechar Report<br />
    * The Mission<br />
    * Stealing their Faith</p>
<p>THE EMERALD THRONE</p>
<p>    * Bad Magic<br />
    * A Historical Monument<br />
    * Mercenaries<br />
    * Nairath the Mage<br />
    * Ingedients for Nairath<br />
    * Teeth of the Beast<br />
    * Between Mages</p>
<p>DWARVEN FACTIONS:</p>
<p>VOICE OF YMIR</p>
<p>    * Aegin&#8217;s Hall<br />
    * Lords of the Frozen Hall<br />
    * The Demon&#8217;s Scepter<br />
    * Nidstein the Mage<br />
    * The Amulet of Eiradan<br />
    * The Shadows of Nithron</p>
<p>Visual Updates</p>
<p>There have been many visual updates including to:</p>
<p>    * Vegetation<br />
    * Water mills<br />
    * Wells<br />
    * Benches and chairs<br />
    * Various trees<br />
    * Human capital<br />
    * Market stands<br />
    * Clan mines<br />
    * Metal statues<br />
    * Ovens<br />
    * Fireplaces<br />
    * Mahirim and human doors<br />
    * Palisades<br />
    * Signs<br />
    * Most wood textures<br />
    * Misc. props</p>
<p>Optimizations</p>
<p>There have been many optimizations as usual including:</p>
<p>    * Updates to the servers to better handle situations where thousands of players participate in sieges</p>
<p>Area / World-Building</p>
<p>Area / Worldbuilding updates to these areas:</p>
<p>    * Bluefield<br />
    * Broadherne<br />
    * Darkmouth<br />
    * Bloodscar<br />
    * Qattenhal<br />
    * Mar Shral<br />
    * Hawkmoore<br />
    * Thorndale<br />
    * Hithe<br />
    * Thangruk</p>
<p>Monster Updates</p>
<p>There have been several updates to monsters along with the following specific changes:</p>
<p>    * Demon has been rebalanced<br />
    * Devil has been rebalanced<br />
    * Baradron has been rebalanced</p>
<p>Monster loot has been updated in these monsters:</p>
<p>    * Bonecrew Captain<br />
    * Demon<br />
    * Hill Giant Clobber<br />
    * Icejarl<br />
    * Nahdruk Heretic</p>
<p>Monster A.I. has been updated</p>
<p>Crafting Updates</p>
<p>    * Scale boots now available to crafters<br />
    * Scale gloves now available to crafters<br />
    * Greataxe transmutation recipes have been added<br />
    * Durability of monster loot items is reduced compared to crafted items</p>
<p>Weapon / Armor Updates</p>
<p>New axes have been added:</p>
<p>    * Cleaver<br />
    * Gloomblade<br />
    * Orthus<br />
    * Sagaris<br />
    * Scorpio<br />
    * Serpent&#8217;s Kiss<br />
    * Terror<br />
    * War Pick</p>
<p>New Great Clubs have been added:</p>
<p>    * Einherjar<br />
    * Grief<br />
    * Oathbreaker<br />
    * Outlaw<br />
    * Thorgrim<br />
    * Thunderpick<br />
    * War Maul<br />
    * Wild Hunt</p>
<p>Servant of Malaut armor has been rebalanced</p>
<p>Magic Updates</p>
<p>    * Armored Casting has been rebalanced<br />
    * Frostbite has been rebalanced<br />
    * Reagent requirement have been added to Launch<br />
    * Reagent requirement have been added to Explosion</p>
<p>Bug Fixes</p>
<p>There have been many bug fixes, including the following noteworthy ones:</p>
<p>    * Fix for enchantment to prevent duplicate enchantments on an item.<br />
    * Fix to mule skill so that when your skill increases your maximum carrying weight will be updated immediately.<br />
    * Fix so that you can&#8217;t use magic while mounted.<br />
    * Fix so you can&#8217;t &#8220;fall through&#8221; water and walk under water.<br />
    * Clan guard towers have been fixed to work on all policy settings.<br />
    * Fix to ignore lists, where a player that was ignored would not show up in the ignore list</p>
<p>Additions</p>
<p>    * A Trade channel has been added. Use by /trade . This will go out to all of the racial alliance<br />
    * Fighters Guild NPCs in Clan Cities now teach spirited archer</p>
<p>Gameplay</p>
<p>    * A player will lose his invulnerability shield when running/spawning into a clan city/hamlet, unless he is a member of the clan owning the location.<br />
    * When a player leaves or is being kicked/banned from a Clan there will now be a timer of 45 minutes before he actually leaves the clan.<br />
    * Minimum time period between changing policies towards a Clan have been changed to 20 minutes.<br />
    * Alignment boost for killing or ganking an evil or enemy player has been reduced to 1 point.<br />
    * Ship cannon rate of fire has been balanced<br />
    * Unsummon / unspawn timers for warhulks and ships have been increased</p>
<p>Party and alignment:</p>
<p>    * Parties will now follow standard rules for killing and ganking.<br />
    * If you kill/gank a friendly player in a party he/she will get the opportunity to forgive the killer.<br />
    * You will never get an alignment boost by killing a party member.</p>
<p>Enemy standing on the HUD:</p>
<p>You will now have the names of the players you target colored according to their standing towards you and your clan.</p>
<p>    * Members of the same Clan as yours will have their name displayed in BRIGHT GREEN<br />
    * Members of Clans that you are at WAR with will have their name displayed in DARK ORANGE *<br />
    * Members of Clans that you are ALLIED with will have their name displayed in GREEN<br />
    * Opposing Racial Alliance will have their name displayed in DARK RED<br />
    * EVIL Racial Alliance players will have their name displayed in RED<br />
    * ROGUE Racial Alliance players will have their name displayed in GREY<br />
    * GOOD Racial Alliance players will have their name displayed in BLUE</p>
<p>These rules will follow in the order of: Clan Status, Opposing Racial Alliance, Same Racial Alliance.</p>
<p>Examples:</p>
<p>    * An EVIL player of the same race as yours but a member of a clan that you are at WAR with will always show in DARK ORANGE<br />
    * A GOOD player of an Opposing Racial Alliance that does not have an affiliation with your Clan will always show in DARK RED<br />
    * An EVIL player of the same race as yours but a member of a clan that you are ALLIED with will always show in GREEN<br />
    * A GOOD player of the same race as your but a member of your clan will always show as BRIGHT GREEN</p>
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		<title>Darkfall Online: Cheaters Banned Today</title>
		<link>http://www.teamwmd.com/home/?p=281</link>
		<comments>http://www.teamwmd.com/home/?p=281#comments</comments>
		<pubDate>Wed, 29 Apr 2009 04:36:03 +0000</pubDate>
		<dc:creator>Malevolent</dc:creator>
		
		<category><![CDATA[Archive]]></category>

		<guid isPermaLink="false">http://www.teamwmd.com/home/?p=281</guid>
		<description><![CDATA[Cheaters Banned today
We banned 213 cheaters today. These are the people using 3rd party programs to cheat with. They were not banned for macroing, they were banned for cheating. They were automatically detected and also verified manually in a variety of ways. This number represents 90% of the cheaters in Darkfall right now. The rest [...]]]></description>
			<content:encoded><![CDATA[<p>Cheaters Banned today<br />
We banned 213 cheaters today. These are the people using 3rd party programs to cheat with. They were not banned for macroing, they were banned for cheating. They were automatically detected and also verified manually in a variety of ways. This number represents 90% of the cheaters in Darkfall right now. The rest have also been detected, and we’re waiting for them to be verified before we ban them as well.</p>
<p>These people were warned repeatedly. They chose to believe that we cannot detect what’s going on in our game. They took the word of the makers of these hacks over the word of the creators and administrators of the game. There are no exceptions. We don’t care if journalists, clan leaders, or our friends are among them. They were cheating in order to gain an unfair advantage over the rest of us. They deserve to be banned.</p>
<p>What comes into play here is something called “selfish punishment” in social science. Cheaters are likely to be some of the most outspoken people against cheating, and more likely to report cheaters. This is as so to maximize the benefit for themselves - taking it away from others. This is also the case here; we recognize some of the people from the boards habitually accusing the company for not doing anything and complaining that cheating is rampant in Darkfall, when in reality it’s not.</p>
<p>If you cheat in the game, you will lie about it too. Whenever we ban a cheater he or she will appeal to the community, denying it on the forums. Then come the excuses to Darkfall support about their little brother, their roommate, or about their account being hacked. So now we expect a couple of hundred people to take to the boards. Threads along these lines will be removed and posters will be banned. Darkfall Support has been instructed to not provide more than the automated ban message. Do not side with these people just because you may have played with them and didn’t happen to observe them cheating. They were cheating beyond a shadow of a doubt, detected and verified in more than one ways. There is no appeals process, our decision is final, and we will not reveal our methods.</p>
<p>We will keep aggressively detecting and banning players that cheat in the game. If you’re not running 3rd party cheats, you have nothing to worry about. Those that don’t take our word for it, will be banned like those banned today.</p>
<p>Thank you,<br />
The Darkfall Team</p>
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		<title>WMD Resorts to Dwarf Abuse</title>
		<link>http://www.teamwmd.com/home/?p=276</link>
		<comments>http://www.teamwmd.com/home/?p=276#comments</comments>
		<pubDate>Sat, 11 Apr 2009 16:12:12 +0000</pubDate>
		<dc:creator>Malevolent</dc:creator>
		
		<category><![CDATA[Ah..WMD Wins Again]]></category>

		<guid isPermaLink="false">http://www.teamwmd.com/home/?p=276</guid>
		<description><![CDATA[So WMD moves up to Ice to help an old friend defeat a zerg.
Long story short, the zerg is defeated, and Ice is pacified.
Obi, leader of the Death alliance and GM of LoD declares Ice a no-fire zone.
This immediately has severe repercussions on the ADHD nature of WMD Operators&#8230;when there is nothing to kill&#8230;bad things [...]]]></description>
			<content:encoded><![CDATA[<p>So WMD moves up to Ice to help an old friend defeat a zerg.</p>
<p>Long story short, the zerg is defeated, and Ice is pacified.</p>
<p>Obi, leader of the Death alliance and GM of LoD declares Ice a no-fire zone.</p>
<p>This immediately has severe repercussions on the ADHD nature of WMD Operators&#8230;when there is nothing to kill&#8230;bad things start happening.</p>
<p>Thus: Dwarf Tossing (Props to Saris WMD for the Vid)</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/ZUFbi_eLLas&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/ZUFbi_eLLas&amp;hl=en&amp;fs=1"></embed></object></p>
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		<title>Darkfall Online: Update and Patch Notes</title>
		<link>http://www.teamwmd.com/home/?p=274</link>
		<comments>http://www.teamwmd.com/home/?p=274#comments</comments>
		<pubDate>Fri, 10 Apr 2009 19:49:08 +0000</pubDate>
		<dc:creator>Malevolent</dc:creator>
		
		<category><![CDATA[Archive]]></category>

		<guid isPermaLink="false">http://www.teamwmd.com/home/?p=274</guid>
		<description><![CDATA[Update and Patch Notes
Hello,
It&#8217;s a pretty large patch, and taking a bit longer than expected. The servers should be up within an hour. Thank you for your patience.
Here are the patchnotes:
• gm_help has been updated to become a request
• gm_report has been added (Use it to report abuse or exploits to all online GMs)
• Alignment [...]]]></description>
			<content:encoded><![CDATA[<p>Update and Patch Notes<br />
Hello,</p>
<p>It&#8217;s a pretty large patch, and taking a bit longer than expected. The servers should be up within an hour. Thank you for your patience.</p>
<p>Here are the patchnotes:</p>
<p>• gm_help has been updated to become a request</p>
<p>• gm_report has been added (Use it to report abuse or exploits to all online GMs)</p>
<p>• Alignment has been tweaked. The maximum positive alignment you can have has been reduced to 10.</p>
<p>• Attacking an invulnerable player will no longer skill up the skill you are using</p>
<p>• You will no longer skill up by using the conscript (starter) weapons</p>
<p>• Armor durability loss corrected</p>
<p>• The Teleport Anchor Skill can now be found at more vendors</p>
<p>• Placement of items in bags, banks, and clan vault will now be properly persisted in all cases</p>
<p>• Loot window will now stay in the same place between each looting session</p>
<p>• Supreme Generals can now kick players that are bound to a specific city/hamlet. Access this functionality through the Clan Window.</p>
<p>• The overview of a clan’s challenges is now publicly available to everyone. Access it through the Clan Window. You can browse the clans there to do so.</p>
<p>• Gates have been added to all Clan City entrances. To open or close a gate simply press the use button while aiming at the gate house. Note that you must be at least a Lieutenant to be able to open/close city gates.</p>
<p>• Miscelaneous client bugfixes</p>
<p>• Several sound updates</p>
<p>More quests have been added:</p>
<p>ALFAR FACTIONS</p>
<p>• THE HARN MANDEAN<br />
• The Abandoned Stronghold<br />
• Unwanted Neighbors<br />
• Assistance from Shoal&#8217;s Finest<br />
• The Element of Fire<br />
• Ninseri of Espenhal<br />
• A Fair Trade<br />
• More Clues of an Unknown Power<br />
• TEMPLE OF THE GOD KING<br />
• Nobody disobeys Shoal<br />
• Shoal&#8217;s Iron Fist<br />
• Not Worthy<br />
• A Mission Completed<br />
• THE RADIANT CIRCLE<br />
• The Demon Hand Legend<br />
• The Windlords of Velmuna<br />
• The Demon&#8217;s Hand<br />
• A Much Desired Artifact<br />
• THE SHADOW SALIENT<br />
• Grey Ork Hideout</p>
<p>HUMAN FACTIONS</p>
<p>• KNIGHTS OF MALREGARD<br />
• A Trip to Sanguine<br />
• Into the Twilight Kingdom<br />
• WHITE ORDER<br />
• Help for Silverley<br />
• Assisting the enchanters of Silverley ***The Shadow of Highmoore<br />
• SONS OF RIADA<br />
• Secrets of the Nithron<br />
• Heralds of Reconquest<br />
• Chronicles of the Firstborn<br />
• A Prophecy Come True</p>
<p>MAHIRIM FACTIONS</p>
<p>• THE WOLFMASKS<br />
• The Cursed of Fang Lake<br />
• A Marked Gravestone<br />
• Honoring the Alliance<br />
• THE CIRCLE OF NEITH<br />
• These Mysterious Guardians<br />
• Elusive Akathars<br />
• Dim Stormrunes for Celetia<br />
• THE LONGCLAW<br />
• Proof of Existence<br />
• A much awaited package<br />
• Problems in Wolf Run<br />
• The Centaurs of Wolf Run<br />
• The Centaur Report<br />
• ELDERS OF RED MOON<br />
• Summoned by Red Moon<br />
• The Lost Hero</p>
<p>New Weapons</p>
<p>• Orkish Strongbow<br />
• Mirdain Seeker<br />
• Mahirim Preyfinder<br />
• Dwarven Warbow<br />
• Alfar Deathsinger<br />
• Mercian Composite Bow</p>
<p>Armor</p>
<p>• New Scale armor boots have been added<br />
• New Scale armor gloves have been added</p>
<p>Magic</p>
<p>• Tornado in Air Magic has been fixed/tweaked<br />
• Explosion in Air Magic has been fixed/tweaked<br />
• Heal Other in Greater Magic has been fixed and no longer heals mounts<br />
• Sacrifice in Spell Chanting has been fixed and doesn’t heal mounts anymore<br />
• Lay On Hands in Lesser Magic has been fixed and doesn’t heal mounts anymore</p>
<p>Monsters</p>
<p>• Spellcasting monsters have been re-balanced<br />
• Snow Clan Elder loot has been tweaked</p>
<p>The following skills have been re-ballanced:</p>
<p>• Greatclub Mastery<br />
• Greataxe Mastery<br />
• Greatsword Mastery<br />
• Knife Mastery<br />
• Polearm Mastery<br />
• Sword Mastery<br />
• Axes<br />
• Clubs And Maces<br />
• Greatclubs<br />
• Greatsword Power Attack<br />
• Sword Power Attack</p>
<p>Visual Updates:</p>
<p>• Jungle Vegetation<br />
• Iklit Houses<br />
• Human Houses<br />
• Human NPCs<br />
• Some human castle walls</p>
<p>Area/Worldbuilding updates in the Human area:</p>
<p>• Bloodscar<br />
• Hawkmoore<br />
• Highmore<br />
• Bluefield<br />
• Brockmoore<br />
• Lainstone<br />
• Broadherne<br />
• Greendale<br />
• Cranwyn Bay<br />
• Somerstone<br />
• Wetfang<br />
• Outer Cranwyn Bay<br />
• Bladethorpe<br />
• Quattenhal<br />
• Scarbourne<br />
• Nekaria<br />
• Sandstone<br />
• Taleria<br />
• Hammerdale<br />
• Gulghat</p>
<p>All of the Ice Continent has been updated</p>
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		<title>Darkfall Online: Update April 9th, Cheating, Detection, Huge Scale battles, New Accounts</title>
		<link>http://www.teamwmd.com/home/?p=272</link>
		<comments>http://www.teamwmd.com/home/?p=272#comments</comments>
		<pubDate>Thu, 09 Apr 2009 22:22:51 +0000</pubDate>
		<dc:creator>Malevolent</dc:creator>
		
		<category><![CDATA[Archive]]></category>

		<guid isPermaLink="false">http://www.teamwmd.com/home/?p=272</guid>
		<description><![CDATA[Update April 9th
Yesterday there were player disconnects from server errors. We discovered that it was an issue with a router at Telia France which impacted several ISPs including Virgin Media. This caused players in the UK, France and other areas to get disconnected from the server. As far as we know this issue has been [...]]]></description>
			<content:encoded><![CDATA[<p>Update April 9th<br />
Yesterday there were player disconnects from server errors. We discovered that it was an issue with a router at Telia France which impacted several ISPs including Virgin Media. This caused players in the UK, France and other areas to get disconnected from the server. As far as we know this issue has been fixed.</p>
<p>In 48 hours characters with names made in an effort to confuse GMs and other players, for example adding a string of lower cap L’s and upper case I’s (IlIlIIIl) in their names will start getting their host accounts permanently banned. If you have a character like that, delete him and make a new one with a proper name.</p>
<p>Which brings us to cheating: We hear complaints from some players and some clans that continue seeing cheating everywhere when in fact this isn’t the case. We should know since we log everything. The exploiters we ban always deny they were using 3d party programs; they complain and ask for proof. There are also people who continue using 3d party programs to exploit, thinking that if they’re careful and not observed by GMs that they’ll go undetected. What all these people have in common is that they don’t understand that we log everything. Characters are flagged server-side and investigated in-game. Reports of cheating players are verified server-side. We have a combination of automatic and manual investigation. We use them both to be thorough, but we don’t rely on one or the other. We know someone’s cheating beyond a shadow of a doubt, and if you’ve even done so once, you’re not safe. There’s no such thing as “clever use” when you own all the server logs. We’ll eventually get to you and ban you. If you’re currently using 3d party programs to exploit with, we suggest you uninstall these programs immediately and hope for the best.</p>
<p>We’ve had complaints about random client crashes during sieges which we have addressed to a certain extent and looking at more cases. We will eventually get to the bottom of all these issues. We are getting a lot of reports by players, we are monitoring the forums, and we’re fixing bugs and making improvements to the game every day.</p>
<p>We cannot refund game items under any circumstances, this is Darkfall policy. We are working on making it so that you don’t lose any if we need to bring down the server and you’re still in-game. Refunding for siege losses is also out of the question. We’re working on modifying the mechanics to eliminate this problem. We would rather use our programmers constructively fixing issues like these, than peering through logs to verify who lost what, where and when. We understand your frustration and appreciate your understanding. We’re doing our best here.</p>
<p>Some players have been complaining about lowered performance during massive battles. Now, let’s put things into perspective here: Small skirmishes in Darkfall are what other games call “massive battles”. We recently had approximately 2000 characters involved in battle in the same area. Battles with several hundred characters are the norm and run very smoothly. Of course you’ll get progressive frame rate drops when you’re working your way up to thousands of players in the same scene. We’re seeing a lot more characters in Darkfall battles than you see maximum units in RTS games. One of our first priorities is to continuously optimize this experience. Massive battles in Darkfall will get larger and run smoother and smoother. Now we don’t mind if people keep bitching at us about getting this even better, we’re never satisfied ourselves, so please keep that in mind.</p>
<p>Later today at 5pm GMT we&#8217;re opening up the store. The last couple of times we&#8217;ve offered a lot more copies than usual. We&#8217;re working to keep improving our capacity so we can eventually leave the shop open 24/7.</p>
<p>Tomorrow we patch and we’ll have patch notes right after. Until then,</p>
<p>Thank you,<br />
The Darkfall Team</p>
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